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bat.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
bone_particle.tscn
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skeleton proper death sound, better bone particles
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2023-01-21 00:39:01 -05:00 |
death_particles.tscn
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inflict upon EVERYONE a bloody death!
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2023-01-16 02:08:35 -05:00 |
enemy.gd
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spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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2023-01-21 01:36:57 -05:00 |
enemy_climber.gd
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enemies now get squashed by rocks
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2023-01-09 21:50:02 -05:00 |
enemy_move_sidesideupdown.gd
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use enemy parent script
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2022-12-07 02:10:12 -05:00 |
enemy_speedup_in_range.gd
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
rolling_fiend.gd
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rolling fiend automatically detects floor surface and can take inside corners again
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2023-01-17 18:37:01 -05:00 |
rolling_fiend.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
skelarcher.gd
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made bone death sound louder and removed unused sounds
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2023-01-21 16:31:53 -05:00 |
skelarcher.tscn
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skeleton proper death sound, better bone particles
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2023-01-21 00:39:01 -05:00 |
slime.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
snail.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
snake.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
spider.gd
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spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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2023-01-21 01:36:57 -05:00 |
spider.tscn
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spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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2023-01-21 01:36:57 -05:00 |
tentacle.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |