hero-mark-2/objects/enemy
2023-01-21 16:31:53 -05:00
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bat.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
bone_particle.tscn skeleton proper death sound, better bone particles 2023-01-21 00:39:01 -05:00
death_particles.tscn inflict upon EVERYONE a bloody death! 2023-01-16 02:08:35 -05:00
enemy.gd spider implementation! death_blood_offset variable added to enemy.gd to facilitate 2023-01-21 01:36:57 -05:00
enemy_climber.gd enemies now get squashed by rocks 2023-01-09 21:50:02 -05:00
enemy_move_sidesideupdown.gd use enemy parent script 2022-12-07 02:10:12 -05:00
enemy_speedup_in_range.gd the damage system refactor! 2023-01-20 00:06:34 -05:00
rolling_fiend.gd rolling fiend automatically detects floor surface and can take inside corners again 2023-01-17 18:37:01 -05:00
rolling_fiend.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
skelarcher.gd made bone death sound louder and removed unused sounds 2023-01-21 16:31:53 -05:00
skelarcher.tscn skeleton proper death sound, better bone particles 2023-01-21 00:39:01 -05:00
slime.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snail.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snake.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
spider.gd spider implementation! death_blood_offset variable added to enemy.gd to facilitate 2023-01-21 01:36:57 -05:00
spider.tscn spider implementation! death_blood_offset variable added to enemy.gd to facilitate 2023-01-21 01:36:57 -05:00
tentacle.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00