hero-mark-2/objects/enemy/roboturret.tscn
2023-03-13 00:53:34 -04:00

173 lines
4.7 KiB
Text

[gd_scene load_steps=11 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ShootPos:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -9, 2 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "turn left"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 4, 3, 2, 1, 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShootPos:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("RayCast2D:cast_to")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "turn right"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ShootPos:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("RayCast2D:cast_to")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[sub_resource type="Animation" id=6]
resource_name = "eye hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[node name="Roboturret" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 100
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 3, 0 )
texture = ExtResource( 2 )
hframes = 5
region_rect = Rect2( 20, 0, 20, 16 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.560784, 1, 0.560784, 1 )
position = Vector2( 3, 3 )
texture = ExtResource( 4 )
[node name="ShootPos" type="Position2D" parent="."]
position = Vector2( -9, 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 0.75
anims/RESET = SubResource( 2 )
"anims/turn left" = SubResource( 3 )
"anims/turn right" = SubResource( 4 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2( 3, 3 )
enabled = true
cast_to = Vector2( 48, 0 )
collision_mask = 8
collide_with_areas = true
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 4, 4 )
shape = SubResource( 5 )
[node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 6 )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]