228 lines
9.1 KiB
Text
228 lines
9.1 KiB
Text
[gd_scene load_steps=33 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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[ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
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[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9]
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[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[ext_resource path="res://objects/environment/hatch/hatch.tscn" type="PackedScene" id=14]
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[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
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[ext_resource path="res://objects/enemy/hellarcher.tscn" type="PackedScene" id=18]
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[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
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[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
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[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
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[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22]
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[ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=23]
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[ext_resource path="res://objects/enemy/laser_wall.tscn" type="PackedScene" id=24]
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[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=25]
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[ext_resource path="res://objects/environment/turret/turret_bullet.tscn" type="PackedScene" id=26]
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[ext_resource path="res://objects/player/player_scholar.tscn" type="PackedScene" id=27]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 20 )
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 17 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 21 )
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region = Rect2( 0, 0, 12, 12 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 21 )
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region = Rect2( 12, 0, 12, 12 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 6 ), SubResource( 7 ) ],
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"loop": true,
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"name": "default",
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"speed": 20.0
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} ]
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[node name="Map2" type="Node2D" groups=["map"]]
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script = ExtResource( 11 )
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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current = false
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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position = Vector2( 128, 96 )
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z_index = -50
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texture = ExtResource( 7 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
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[node name="Ground" type="TileMap" parent="."]
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tile_set = ExtResource( 3 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 196630, 1, 0, 262166, 1, 0, 327702, 1, 0, 393238, 1, 0, 458774, 1, 0, 524310, 1, 0, 589846, 1, 0, 655382, 1, 0, 655388, 0, 196609, 983062, 0, 65537, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1048594, 0, 65537, 1048595, 0, 65537, 1048596, 0, 65537, 1048597, 0, 65537, 1114125, 0, 0, 1114126, 0, 0, 1114127, 0, 0, 1179663, 0, 0, 1245199, 0, 0, 1245202, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1310736, 0, 0, 1310737, 0, 65537, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1310741, 0, 0, 1310742, 0, 0, 1310743, 0, 0, 1310744, 0, 0, 1310745, 0, 65537, 1310746, 0, 65537, 1310747, 0, 65537, 1310748, 0, 65537, 1310749, 0, 65537, 1310750, 0, 65537, 1310751, 0, 65537, 1310752, 0, 65537, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 )
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[node name="Rock" parent="." instance=ExtResource( 9 )]
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position = Vector2( 152, 120 )
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[node name="Slime" parent="." instance=ExtResource( 10 )]
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position = Vector2( 264, 168 )
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[node name="Slime2" parent="." instance=ExtResource( 10 )]
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position = Vector2( 264, 160 )
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[node name="Slime2" parent="." instance=ExtResource( 10 )]
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position = Vector2( 216, 168 )
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[node name="Slime3" parent="." instance=ExtResource( 10 )]
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position = Vector2( 216, 168 )
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[node name="Slime4" parent="." instance=ExtResource( 10 )]
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position = Vector2( 216, 168 )
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[node name="Arrow" parent="." instance=ExtResource( 13 )]
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position = Vector2( 104, 120 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 224, 64 )
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[node name="Ladder3" parent="." instance=ExtResource( 8 )]
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position = Vector2( 40, 136 )
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scale = Vector2( 1, 5 )
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 )
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[node name="Death" type="TileMap" parent="."]
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visible = false
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tile_set = ExtResource( 5 )
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cell_size = Vector2( 8, 8 )
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format = 1
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[node name="Turniwood5" parent="." instance=ExtResource( 12 )]
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position = Vector2( 80, 120 )
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[node name="Turniwood6" parent="." instance=ExtResource( 12 )]
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position = Vector2( 72, 112 )
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delay = 0.5
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[node name="Turniwood8" parent="." instance=ExtResource( 12 )]
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position = Vector2( 64, 104 )
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delay = 1.0
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[node name="Turniwood7" parent="." instance=ExtResource( 12 )]
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position = Vector2( 56, 96 )
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delay = 1.5
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[node name="Turniwood9" parent="." instance=ExtResource( 12 )]
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position = Vector2( 48, 88 )
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delay = 2.0
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[node name="RespawnPoint" parent="." instance=ExtResource( 16 )]
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position = Vector2( 88, 160 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RespawnPoint"]
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position = Vector2( 0, -4 )
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shape = SubResource( 1 )
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[node name="Tin2" parent="." instance=ExtResource( 20 )]
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position = Vector2( 32, 72 )
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up_boundary = 3.0
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down_boundary = 3.0
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[node name="Tin3" parent="." instance=ExtResource( 20 )]
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position = Vector2( 96, 72 )
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up_boundary = 3.0
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down_boundary = 3.0
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move_direction = 1
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[node name="SawTest3" type="AnimatedSprite" parent="."]
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material = SubResource( 4 )
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position = Vector2( 120, 168 )
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z_index = -3
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="SawTest4" type="AnimatedSprite" parent="."]
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material = SubResource( 4 )
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position = Vector2( 160, 168 )
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z_index = -3
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frames = SubResource( 5 )
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playing = true
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[node name="SawTest5" type="AnimatedSprite" parent="."]
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material = SubResource( 4 )
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position = Vector2( 56, 176 )
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z_index = -3
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frames = SubResource( 5 )
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playing = true
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[node name="RollingFiend" parent="." instance=ExtResource( 22 )]
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position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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position = Vector2( 4, 4 )
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z_index = -3
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="Steam" parent="." instance=ExtResource( 23 )]
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position = Vector2( 27, 128 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Hatch" parent="." instance=ExtResource( 14 )]
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position = Vector2( 64, 168 )
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[node name="Button" parent="." instance=ExtResource( 19 )]
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position = Vector2( 168, 120 )
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target_group = "a"
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[node name="LaserWall" parent="." instance=ExtResource( 24 )]
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position = Vector2( 120, 54 )
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rotation = 0.785398
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left_up_boundary = 5.0
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right_down_boundary = 5.0
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[node name="MsX" parent="." groups=["a"] instance=ExtResource( 15 )]
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position = Vector2( 296, 144 )
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scale = Vector2( -1, 1 )
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[node name="Skelarcher" parent="." instance=ExtResource( 18 )]
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position = Vector2( 248, 152 )
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scale = Vector2( -1, 1 )
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[node name="Cop" parent="." instance=ExtResource( 25 )]
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position = Vector2( 184, 112 )
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turn_time = inf
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[node name="TurretBullet" parent="." instance=ExtResource( 26 )]
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position = Vector2( 152, 72 )
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[node name="Player2" parent="." instance=ExtResource( 27 )]
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position = Vector2( 136, 160 )
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[editable path="RollingFiend"]
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