604 lines
19 KiB
Text
604 lines
19 KiB
Text
[gd_scene load_steps=46 format=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
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[ext_resource path="res://scripts/sg_palette.gd" type="Script" id=5]
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[ext_resource path="res://graphics/player/sg.png" type="Texture" id=6]
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[ext_resource path="res://tilesets/t_station.tres" type="TileSet" id=7]
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[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=8]
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[ext_resource path="res://graphics/npc/fami_human.png" type="Texture" id=9]
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[ext_resource path="res://cutscenes/fami_cutscene.gd" type="Script" id=10]
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[ext_resource path="res://audio/sounds/fami_voice.ogg" type="AudioStream" id=11]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=12]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=13]
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[ext_resource path="res://graphics/enemy/cop/cop_walk.png" type="Texture" id=14]
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[ext_resource path="res://graphics/enemy/cop/cop_shoot.png" type="Texture" id=15]
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[ext_resource path="res://graphics/npc/fami_human_walk.png" type="Texture" id=16]
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[ext_resource path="res://graphics/npc/fami_human_punch.png" type="Texture" id=17]
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[ext_resource path="res://graphics/npc/fami_human_transform.png" type="Texture" id=18]
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[ext_resource path="res://objects/enemy/boss/fami_transform.material" type="Material" id=19]
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[ext_resource path="res://audio/sounds/absorb_shard.ogg" type="AudioStream" id=20]
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[ext_resource path="res://audio/sounds/shard_expel.ogg" type="AudioStream" id=21]
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[ext_resource path="res://audio/sounds/shard_float.ogg" type="AudioStream" id=22]
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[ext_resource path="res://audio/sounds/gun_cock.ogg" type="AudioStream" id=23]
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 18 )
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region = Rect2( 42, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=18]
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atlas = ExtResource( 18 )
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region = Rect2( 56, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=19]
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atlas = ExtResource( 18 )
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region = Rect2( 70, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=20]
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atlas = ExtResource( 18 )
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region = Rect2( 0, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=21]
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atlas = ExtResource( 18 )
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region = Rect2( 14, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=22]
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atlas = ExtResource( 18 )
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region = Rect2( 28, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 16 )
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region = Rect2( 0, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 16 )
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region = Rect2( 14, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 16 )
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region = Rect2( 28, 0, 14, 24 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 16 )
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region = Rect2( 42, 0, 14, 24 )
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[sub_resource type="SpriteFrames" id=7]
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animations = [ {
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"frames": [ ExtResource( 9 ) ],
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"loop": true,
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"name": "idle",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"loop": true,
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"name": "orb",
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"speed": 8.0
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}, {
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"frames": [ ExtResource( 17 ) ],
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"loop": true,
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"name": "punch",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ) ],
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"loop": false,
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"name": "shrink",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": true,
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"name": "walk",
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"speed": 5.0
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} ]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/palette = ExtResource( 2 )
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[sub_resource type="Animation" id=16]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("ShardRain:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShardParticles:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("FamiVoice:playing")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("FamiHuman:material:shader_param/background_color")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 0.396078, 1, 1, 0 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("FamiHuman:material:shader_param/arc_color")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Label:text")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "" ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("FamiHuman:position")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 160, 167 ) ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("SgIdle:frame_coords")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("SgIdle:flip_h")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("FamiHuman:animation")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "idle" ]
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Cop:position")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( -8, 169 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "cutscene"
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length = 93.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:text")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.25, 5.3, 13.2, 19.25, 28.75, 37.3, 46.8, 51.8, 58.3, 59.25, 78.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 2,
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"values": [ "Aha! so you've made it this far, however your efforts are all in vain.", "You see, SG,
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I plan to use the shards to power my spaceship, its exhaust will be so powerful, you peasants will all be vaporized. ", "Me and all of the wonderful billionaires of the world will head to planet X, the newly discovered planet beyond pluto.", "I've heard you want to start a revolution. Well, I'll have you know I kicked off my own revolution in 2068, and to be honest I don't quite see why you want my revolution to end.", "You know what they say, the freer the market, the freer the people, ever since then I've never felt so free! I think your revolution is a foolish pipe dream! ", "Adam Smith once said \"Nobody but a beggar chooses to depend chiefly upon the benevolence of his fellow citizens\", your commie society would never work!", "Oh? How will i reconstruct the Zircon Ultima? You're just the perfect tool for that. ", "While you've been on your gay little adventure collecting shards I've been waiting for this very moment to take them all from you!", "Have at you!", "", "" ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("FamiVoice:playing")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.25, 78.75 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Cop:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.25, 59.25, 60.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -8, 169 ), Vector2( -8, 169 ), Vector2( 72, 169 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Cop:animation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 59.25, 60.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ "gun", "walk", "gun" ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("FamiHuman:animation")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.25, 61.75, 63.75, 64.25, 69.75, 71.75, 75.75, 76.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ "idle", "walk", "idle", "punch", "walk", "idle", "shrink", "orb" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("FamiHuman:position")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0.25, 61.75, 63.75, 69.75, 71.75, 75.75, 77.75, 78.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 105, 167 ), Vector2( 105, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 167 ), Vector2( 160, 83 ) ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("ShardParticles:emitting")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0.5, 65.5, 70.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("ShardRain:emitting")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0.25, 72.75, 75.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("FamiHuman:material:shader_param/background_color")
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|
tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0.25, 74.75, 75.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 0 ), Color( 0.396078, 1, 1, 1 ) ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("FamiHuman:material:shader_param/arc_color")
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|
tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0.25, 74.75, 75.75 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 0 ), Color( 0.345098, 0.74902, 0.878431, 1 ) ]
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}
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tracks/10/type = "method"
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tracks/10/path = NodePath(".")
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tracks/10/interp = 1
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|
tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 78.75 ),
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|
"transitions": PoolRealArray( 1 ),
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|
"values": [ {
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|
"args": [ "cutscene_finished" ],
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"method": "emit_signal"
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} ]
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}
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tracks/11/type = "value"
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tracks/11/path = NodePath("ShardAbsorb:playing")
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|
tracks/11/interp = 1
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|
tracks/11/loop_wrap = true
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|
tracks/11/imported = false
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|
tracks/11/enabled = true
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tracks/11/keys = {
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"times": PoolRealArray( 0, 72.75 ),
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|
"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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|
"values": [ false, true ]
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|
}
|
|
tracks/12/type = "value"
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|
tracks/12/path = NodePath("ShardExpel:playing")
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|
tracks/12/interp = 1
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|
tracks/12/loop_wrap = true
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|
tracks/12/imported = false
|
|
tracks/12/enabled = true
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|
tracks/12/keys = {
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"times": PoolRealArray( 0, 65.5 ),
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|
"transitions": PoolRealArray( 1, 1 ),
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|
"update": 1,
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"values": [ false, true ]
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}
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|
tracks/13/type = "value"
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|
tracks/13/path = NodePath("ShardFloat:playing")
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|
tracks/13/interp = 1
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|
tracks/13/loop_wrap = true
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|
tracks/13/imported = false
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|
tracks/13/enabled = true
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tracks/13/keys = {
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"times": PoolRealArray( 0, 76.5 ),
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|
"transitions": PoolRealArray( 1, 1 ),
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|
"update": 1,
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"values": [ false, true ]
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}
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|
tracks/14/type = "value"
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|
tracks/14/path = NodePath("SgIdle:frame_coords")
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|
tracks/14/interp = 1
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|
tracks/14/loop_wrap = true
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|
tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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"times": PoolRealArray( 0, 2.6, 2.7, 2.8, 8, 8.1, 8.2, 12.4, 12.5, 13, 17.1092, 17.2092, 18.3092, 25.8, 25.9, 27.9, 36.6, 36.7, 38.7, 41.4, 41.8, 42.2, 42.6, 44.3, 45, 45.5, 46, 46.5, 47.2, 47.7, 48.2, 48.8, 49.5, 50, 50.5, 51, 51.7, 52.2, 52.7, 53.3, 54, 54.5, 55, 55.5, 56.2, 56.7, 57.2, 57.8, 58.5, 59, 59.5, 60.2, 60.8, 61, 61.5, 61.6, 64.25, 71.75, 71.85, 71.975, 72.125, 73, 73.1 ),
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|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.03526, 1, 1, 1.03526, 1, 1.03526, 1, 1.03526, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 0 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 1, 12 ), Vector2( 0, 19 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 1, 18 ), Vector2( 2, 18 ), Vector2( 3, 18 ), Vector2( 0, 18 ), Vector2( 0, 17 ), Vector2( 0, 0 ), Vector2( 0, 16 ), Vector2( 0, 0 ), Vector2( 0, 17 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 1, 12 ), Vector2( 0, 12 ), Vector2( 0, 16 ), Vector2( 0, 0 ) ]
|
|
}
|
|
tracks/15/type = "value"
|
|
tracks/15/path = NodePath("SgIdle:flip_h")
|
|
tracks/15/interp = 1
|
|
tracks/15/loop_wrap = true
|
|
tracks/15/imported = false
|
|
tracks/15/enabled = true
|
|
tracks/15/keys = {
|
|
"times": PoolRealArray( 0, 61.5, 61.6, 73 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
|
"update": 1,
|
|
"values": [ false, false, true, false ]
|
|
}
|
|
tracks/16/type = "method"
|
|
tracks/16/path = NodePath(".")
|
|
tracks/16/interp = 1
|
|
tracks/16/loop_wrap = true
|
|
tracks/16/imported = false
|
|
tracks/16/enabled = true
|
|
tracks/16/keys = {
|
|
"times": PoolRealArray( 64.25, 65.5 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"values": [ {
|
|
"args": [ ],
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|
"method": "stop_music"
|
|
}, {
|
|
"args": [ ],
|
|
"method": "play_rumble_intro"
|
|
} ]
|
|
}
|
|
tracks/17/type = "value"
|
|
tracks/17/path = NodePath("GunCock:playing")
|
|
tracks/17/interp = 1
|
|
tracks/17/loop_wrap = true
|
|
tracks/17/imported = false
|
|
tracks/17/enabled = true
|
|
tracks/17/keys = {
|
|
"times": PoolRealArray( -0.1, 60.5 ),
|
|
"transitions": PoolRealArray( 1, 1 ),
|
|
"update": 1,
|
|
"values": [ false, true ]
|
|
}
|
|
|
|
[sub_resource type="ShaderMaterial" id=8]
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|
shader = ExtResource( 12 )
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|
shader_param/border_color = Color( 0, 0, 0, 1 )
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|
shader_param/border_corners = true
|
|
|
|
[sub_resource type="AtlasTexture" id=9]
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|
atlas = ExtResource( 14 )
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|
region = Rect2( 0, 0, 20, 21 )
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|
|
|
[sub_resource type="AtlasTexture" id=10]
|
|
atlas = ExtResource( 14 )
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|
region = Rect2( 20, 0, 20, 21 )
|
|
|
|
[sub_resource type="AtlasTexture" id=11]
|
|
atlas = ExtResource( 14 )
|
|
region = Rect2( 40, 0, 20, 21 )
|
|
|
|
[sub_resource type="AtlasTexture" id=12]
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|
atlas = ExtResource( 14 )
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|
region = Rect2( 60, 0, 20, 21 )
|
|
|
|
[sub_resource type="SpriteFrames" id=13]
|
|
animations = [ {
|
|
"frames": [ ExtResource( 15 ) ],
|
|
"loop": true,
|
|
"name": "gun",
|
|
"speed": 5.0
|
|
}, {
|
|
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
|
|
"loop": true,
|
|
"name": "walk",
|
|
"speed": 10.0
|
|
} ]
|
|
|
|
[sub_resource type="ShaderMaterial" id=14]
|
|
shader = ExtResource( 12 )
|
|
shader_param/border_color = Color( 0, 0, 0, 1 )
|
|
shader_param/border_corners = false
|
|
|
|
[sub_resource type="ShaderMaterial" id=15]
|
|
shader = ExtResource( 12 )
|
|
shader_param/border_color = Color( 0, 0, 0, 1 )
|
|
shader_param/border_corners = false
|
|
|
|
[node name="FamiCutscene" type="Node2D"]
|
|
script = ExtResource( 10 )
|
|
cutscene_skip = 78.75
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
tile_set = ExtResource( 7 )
|
|
cell_size = Vector2( 8, 8 )
|
|
format = 1
|
|
|
|
[node name="TileMap" type="TileMap" parent="TileMap"]
|
|
tile_set = ExtResource( 8 )
|
|
cell_size = Vector2( 8, 8 )
|
|
format = 1
|
|
|
|
[node name="Label" type="Label" parent="."]
|
|
material = ExtResource( 4 )
|
|
margin_left = 16.0
|
|
margin_top = 48.0
|
|
margin_right = 240.0
|
|
margin_bottom = 136.0
|
|
theme = ExtResource( 3 )
|
|
align = 1
|
|
valign = 1
|
|
autowrap = true
|
|
|
|
[node name="FamiHuman" type="AnimatedSprite" parent="."]
|
|
material = ExtResource( 19 )
|
|
position = Vector2( 160, 167 )
|
|
rotation = 3.14159
|
|
scale = Vector2( 1, -1 )
|
|
frames = SubResource( 7 )
|
|
animation = "idle"
|
|
playing = true
|
|
|
|
[node name="SgIdle" type="Sprite" parent="."]
|
|
material = SubResource( 1 )
|
|
position = Vector2( 97, 163 )
|
|
texture = ExtResource( 6 )
|
|
hframes = 8
|
|
vframes = 20
|
|
script = ExtResource( 5 )
|
|
|
|
[node name="FamiVoice" type="AudioStreamPlayer" parent="."]
|
|
stream = ExtResource( 11 )
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
autoplay = "cutscene"
|
|
playback_process_mode = 0
|
|
anims/RESET = SubResource( 16 )
|
|
anims/cutscene = SubResource( 2 )
|
|
|
|
[node name="Cop" type="AnimatedSprite" parent="."]
|
|
material = SubResource( 8 )
|
|
position = Vector2( -8, 169 )
|
|
frames = SubResource( 13 )
|
|
animation = "gun"
|
|
playing = true
|
|
|
|
[node name="ShardParticles" type="CPUParticles2D" parent="."]
|
|
material = SubResource( 14 )
|
|
position = Vector2( 97, 160 )
|
|
emitting = false
|
|
amount = 72
|
|
lifetime = 2.5
|
|
texture = ExtResource( 13 )
|
|
direction = Vector2( 0, -2 )
|
|
gravity = Vector2( 0, 42 )
|
|
initial_velocity = 250.0
|
|
initial_velocity_random = 0.35
|
|
linear_accel = -30.19
|
|
|
|
[node name="ShardRain" type="CPUParticles2D" parent="."]
|
|
material = SubResource( 15 )
|
|
position = Vector2( 163, -4 )
|
|
emitting = false
|
|
amount = 72
|
|
lifetime = 2.0
|
|
texture = ExtResource( 13 )
|
|
direction = Vector2( 0, 1 )
|
|
initial_velocity = 18.0
|
|
angular_velocity = 2.5
|
|
|
|
[node name="ShardAbsorb" type="AudioStreamPlayer" parent="."]
|
|
stream = ExtResource( 20 )
|
|
volume_db = -10.0
|
|
|
|
[node name="ShardFloat" type="AudioStreamPlayer" parent="."]
|
|
stream = ExtResource( 22 )
|
|
volume_db = -10.0
|
|
|
|
[node name="ShardExpel" type="AudioStreamPlayer" parent="."]
|
|
stream = ExtResource( 21 )
|
|
volume_db = -10.0
|
|
|
|
[node name="GunCock" type="AudioStreamPlayer" parent="."]
|
|
stream = ExtResource( 23 )
|
|
volume_db = -10.0
|