hero-mark-2/objects/enemy/bat.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/bat.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 18, 10 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 18, 0, 18, 10 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 8.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Bat" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 25
speed = 40
move_direction = 1
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Hitbox" type="Area2D" parent="." groups=["blocks_sword", "enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 5 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]