hero-mark-2/objects/collectibles/key.gd

16 lines
301 B
GDScript

extends Node2D
export var value = 1
func _ready():
#Sync all coinframes
$AnimatedSprite.play()
func _on_Area2D_body_entered(body: Node) -> void:
#Collect
if body.is_in_group("player"):
Game.keys += value
Game.score += 5
Audio.play_sound(Audio.a_gold,Audio.ac_collectible)
queue_free()