hero-mark-2/objects/enemy/mine.tscn
2025-07-17 18:28:42 -06:00

104 lines
2.9 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 7.5 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Hitbox:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 8, 8 ) ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Hitbox:position:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
[sub_resource type="Animation" id=3]
resource_name = "sway"
length = 8.0
loop = true
tracks/0/type = "bezier"
tracks/0/path = NodePath("Hitbox:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 4, -1.7, -0.0788159, 1.7, 0.0788159, 12, -1.9, -0.00271606, 1.9, 0.00271606, 4, -1.6, -0.0139103, 1.6, 0.0139103 ),
"times": PoolRealArray( 0, 4, 8 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Hitbox:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 2, 4, 6, 8 )
}
[node name="Mine" type="Node2D"]
script = ExtResource( 1 )
linked_shard = 2
[node name="GroundCast" type="RayCast2D" parent="."]
visible = false
position = Vector2( 8, 8 )
cast_to = Vector2( 0, 192 )
[node name="Chain" type="Line2D" parent="."]
material = SubResource( 4 )
position = Vector2( 0, 8 )
points = PoolVector2Array( 8, 0, 8, 16 )
width = 4.0
default_color = Color( 1, 1, 1, 1 )
texture = ExtResource( 3 )
texture_mode = 1
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 8, 8 )
[node name="Sprite" type="Sprite" parent="Hitbox"]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0, 0.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/sway = SubResource( 3 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]