hero-mark-2/objects/environment/turniwood/turniwood.gd

25 lines
599 B
GDScript

extends Node2D
onready var anims = $AnimationPlayer
onready var timer = $Timer
export var time:float = 60
export(int, "Wood", "Yellow") var color
onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
func _ready():
#Autostart animationplayer
anims.play("idle")
timer.start(time_ms)
func _physics_process(delta):
pass
#Debug.print(timer.)
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation
if anim_name == "turn":
anims.play("idle")
timer.start(time_ms)
func _on_Timer_timeout():
anims.play("turn")