14 lines
274 B
GDScript
14 lines
274 B
GDScript
extends Node2D
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func _ready():
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#Sync all coinframes
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$AnimatedSprite.play()
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func _on_Area2D_body_entered(body: Node) -> void:
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#Collect
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if body.is_in_group("player"):
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Game.keys += 1
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Game.score += 5
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Audio.play_sound(Audio.a_key,Audio.ac_collectible)
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queue_free()
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