hero-mark-2/objects/enemy/ghost.gd
2023-01-27 05:54:28 -05:00

15 lines
485 B
GDScript

extends Node2D
var hunt = false
onready var player = get_parent().get_node("Player")
#export var min_speed = 50.0
#export var speed_multiplier = 1.0
export var speed = 30
func _physics_process(delta):
if hunt:
position += (player.global_position - global_position).normalized() * speed * delta
# var direction = (player.global_position - global_position)
# var speed = max(direction.length(), min_speed) * speed_multiplier
# position += direction.normalized() * speed * delta