38 lines
1.5 KiB
GDScript
38 lines
1.5 KiB
GDScript
extends Node
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#Audio Channels
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onready var ac_jump = $JumpSound
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onready var ac_collectible = $CollecitbleSound
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onready var ac_climb = $ClimbSound
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onready var ac_die = $DieSound
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onready var ac_music = $Music
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onready var ac_cheat = $CodeEntrySound
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onready var ac_boss = $BossSound
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#Sounds
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const a_gold = preload("res://audio/sounds/gold.wav")
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const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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const a_jump = preload("res://audio/sounds/jump.ogg")
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const a_star = preload("res://audio/sounds/a_jinjo.ogg")
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const a_shard = preload("res://audio/sounds/shard.wav")
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const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
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const a_die_robot = preload("res://audio/sounds/die_robot.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
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#Plays a sound
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func play_sound(snd,player):
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player.set_stream(snd)
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player._set_playing(true)
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#Play music, if same track is already playing do nothing
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func play_music(song):
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if Audio.ac_music.stream != song or Audio.ac_music.playing == false:
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play_sound(song,ac_music)
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