hero-mark-2/objects/enemy/boss/boss1_gore.gd
2023-02-20 23:28:34 -05:00

13 lines
327 B
GDScript

extends RigidBody2D
#MINUMUM AND MAXIMUM IMPULSE
var impulse_min = 100
var impulse_max = 300
var rot = 0
func _ready():
#SHOOT OFF AT A RANDOM DIRECTION
var impulse_strength = rand_range(impulse_min, impulse_max)
var angle = rand_range(-360,360)
apply_central_impulse(Vector2(cos(angle), sin(angle)) * impulse_strength)