hero-mark-2/menus/results_icon.gd

16 lines
310 B
GDScript

extends Sprite
onready var filled_sprite = $FilledSprite
onready var animation_player = $AnimationPlayer
func _ready() -> void:
filled_sprite.texture = texture
func collect() -> void:
animation_player.play("collect")
for child in get_children():
if child is CPUParticles2D:
child.emitting = true