hero-mark-2/menus/marathon_start.gd

41 lines
994 B
GDScript

extends Control
const DISABLED_COLOR := Color(0xb0b0b0ff)
export var first_level: PackedScene
onready var difficulty_buttons := [
$"%BeginnerButton",
$"%AdvancedButton",
$"%AdvancedButton",
$"%ProfessionalButton",
]
func _ready() -> void:
Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
yield(get_tree(), "idle_frame")
difficulty_buttons[Game.difficulty].grab_focus()
Fade.fade_in()
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept") or Input.is_action_just_pressed("pause"):
Game.lives = Game.marathon_lives
Game.marathon_score = 0
Game.marathon_shards = 0
Game.change_map(first_level)
func _set_difficulty(difficulty: int) -> void:
Game.difficulty = difficulty
for b in difficulty_buttons:
b.get_parent().modulate = DISABLED_COLOR
difficulty_buttons[difficulty].get_parent().modulate = Color.white
func _on_DifficultySelect_focus_entered() -> void:
difficulty_buttons[Game.difficulty].grab_focus()