hero-mark-2/objects/environment/electric_tiles/electric_tiles.tscn
2023-09-15 21:29:45 -04:00

185 lines
5 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=3]
[ext_resource path="res://shaders/electricity.gdshader" type="Shader" id=4]
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 4 )
shader_param/arc_speed = 4.0
shader_param/arc_fps = 10.0
shader_param/arc_scale = 8.0
shader_param/arc_threshold = 0.15
shader_param/arc_color = Color( 1, 0.93, 0, 1 )
shader_param/gamma = 2.0
shader_param/flash_rate = 20.0
shader_param/flash_intensity = 0.2
[sub_resource type="Animation" id=66]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:material:shader_param/arc_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0.93, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:material:shader_param/arc_speed")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 4.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:material:shader_param/gamma")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 2.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:material:shader_param/flash_intensity")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.2 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:collision_layer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("DeathTile:monitoring")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=67]
resource_name = "electricity"
length = 3.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:material:shader_param/arc_color")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2.2, 2.4, 3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0.929412, 0, 0 ), Color( 1, 0.929412, 0, 0 ), Color( 1, 0.93, 0, 1 ), Color( 1, 0.93, 0, 1 ), Color( 1, 0.929412, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:material:shader_param/gamma")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 2, 2.2, 3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 1.0, 2.0, 2.0, 1.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:material:shader_param/flash_intensity")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 2, 2.2, 3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.2, 0.2, 0.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath(".:collision_layer")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 2.2, 2.4, 3, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 1, 33, 1, 1 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath(".:collision_layer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 2.4, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 1, 1, 1 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("DeathTile:monitoring")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 2.4, 3.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
[node name="ElectricTiles" type="TileMap" groups=["death"]]
material = SubResource( 10 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 1376272, 1, 0 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "electricity"
playback_process_mode = 0
anims/RESET = SubResource( 66 )
anims/electricity = SubResource( 67 )
[node name="DeathTile" parent="." instance=ExtResource( 1 )]
position = Vector2( 127, 167 )
scale = Vector2( 1.24, 1.24 )