hero-mark-2/objects/environment/blood/blood_spray_big.gd
2024-07-12 23:37:59 -04:00

42 lines
991 B
GDScript

extends Area2D
const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn")
const PlayerStain := preload("res://objects/player/player_stain.tscn")
export var color: Color
export var stains_player: bool = true
var velocity := Vector2.ZERO
onready var sprite: Sprite = $Sprite
func _ready() -> void:
sprite.self_modulate = color
func _physics_process(delta: float) -> void:
velocity.y += 98.0 * delta
position += velocity * delta
sprite.global_rotation = velocity.angle()
func _on_body_entered(body: Node) -> void:
if body.is_in_group("can_stain"):
var stain = BloodStain.instance()
stain.modulate = color
stain.global_position = global_position
StainLayer.add_stain(stain)
queue_free()
elif body is TileMap:
queue_free()
elif stains_player and body.is_in_group("player"):
var stain = PlayerStain.instance()
stain.color = color
body.get_node("Graphics/Sprite").add_child(stain)
stain.global_position = global_position
queue_free()