hero-mark-2/objects/enemy/death_particles_big.gd
2024-07-12 23:37:59 -04:00

20 lines
531 B
GDScript

extends CPUParticles2D
const BloodSpray := preload("res://objects/environment/blood/blood_spray_big.tscn")
export var spray_ammount: int = 1
export var spray_velocity: float = 120
export var autoplay: bool = false
func _ready() -> void:
if autoplay:
emitting = true
yield(get_tree(), "idle_frame")
for i in spray_ammount:
var spray = BloodSpray.instance()
spray.global_position = global_position
spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * (TAU / 45))
get_parent().add_child(spray)