hero-mark-2/shaders/can_stain.tres
2023-09-11 16:23:13 -04:00

15 lines
341 B
Text

[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
// fucked up lighting change to make blood work perfectly
if (AT_LIGHT_PASS) {
COLOR = vec4(1.0, 1.0, 1.0, COLOR.a);
}
}"
[resource]
shader = SubResource( 2 )