10 lines
No EOL
235 B
Text
10 lines
No EOL
235 B
Text
shader_type canvas_item;
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render_mode blend_add;
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uniform float cycle_speed = 1.0;
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uniform sampler2D gradient;
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void fragment() {
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COLOR = texture(TEXTURE, UV);
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COLOR *= texture(gradient, vec2(fract(TIME) * floor(cycle_speed), 0.0));
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} |