29 lines
664 B
GDScript
29 lines
664 B
GDScript
tool
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class_name BallSnake
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extends Node2D
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export var texture: Texture
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export var segments: int = 1
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export var target: NodePath
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export var end_pieces: bool = true
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func _process(delta: float) -> void:
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update()
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func _draw() -> void:
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var node := get_node(target) as Node2D
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if node:
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if end_pieces:
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draw_texture(texture, texture.get_size() * -0.5)
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var end_pos := to_local(node.global_position)
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for i in segments:
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var weight := 1.0 / float(segments + 1) * float(i + 1)
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draw_texture(
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texture,
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lerp(Vector2.ZERO, end_pos, weight) + texture.get_size() * -0.5
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)
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if end_pieces:
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draw_texture(texture, end_pos + texture.get_size() * -0.5)
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