hero-mark-2/menus/shard_results.tscn

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Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=3]
resource_name = "Collect"
step = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollectedParticle:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=4]
resource_name = "Miss"
tracks/0/type = "value"
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Gradient" id=2]
interpolation_mode = 2
offsets = PoolRealArray( 0, 0.734694, 1 )
colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="Shard" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 1, 1 )
scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Miss"
anims/Collect = SubResource( 3 )
anims/Miss = SubResource( 4 )
[node name="CollectedParticle" type="CPUParticles2D" parent="."]
pause_mode = 2
emitting = false
amount = 64
one_shot = true
explosiveness = 1.0
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 150 )
initial_velocity = 250.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount_random = 1.0
color_ramp = SubResource( 2 )