hero-mark-2/menus/rev83_intro.gd

13 lines
394 B
GDScript

extends Node2D
onready var label = $TextBlock/Label
func _ready():
Fade.fade_in(Options.transition_speed_secs)
label.text = label.text % str(Save.current_file.name)
func _input(event):
if Input.is_action_just_pressed("ui_accept"):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/intro_story.tscn").instance()