hero-mark-2/menus/results_icon.tscn
2023-10-08 19:28:54 -04:00

186 lines
4.9 KiB
Text

[gd_scene load_steps=12 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2]
[ext_resource path="res://menus/results_icon.gd" type="Script" id=3]
[ext_resource path="res://graphics/hud/missed_shard.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=6]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Filled:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollectedParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("FailX:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("FailX:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "collect"
tracks/0/type = "value"
tracks/0/path = NodePath("Filled:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.25, 1.25 ), Vector2( 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CollectedParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=9]
resource_name = "fail"
tracks/0/type = "value"
tracks/0/path = NodePath("FailX:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("FailX:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 1e-05, -0.25, 0, 0.25, 0, 1, 0, -0.504449, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("FailX:scale:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 1e-05, -0.25, 0, 0.25, 0, 1, 0, -0.504449, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="Gradient" id=7]
interpolation_mode = 2
offsets = PoolRealArray( 0, 0.734694, 1 )
colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[node name="ResultsIcon" type="Node2D"]
self_modulate = Color( 0, 0, 0, 1 )
material = SubResource( 4 )
script = ExtResource( 3 )
[node name="Empty" type="Sprite" parent="."]
self_modulate = Color( 0, 0, 0, 1 )
material = SubResource( 5 )
position = Vector2( 1, 1 )
texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 6 )
anims/collect = SubResource( 3 )
anims/fail = SubResource( 9 )
[node name="CollectedParticles" type="CPUParticles2D" parent="."]
pause_mode = 2
emitting = false
amount = 64
one_shot = true
explosiveness = 1.0
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 150 )
initial_velocity = 250.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount_random = 1.0
color_ramp = SubResource( 7 )
[node name="Filled" type="Sprite" parent="."]
material = SubResource( 8 )
scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 2 )
offset = Vector2( 1, 1 )
[node name="FailX" type="Sprite" parent="."]
position = Vector2( 1, 1 )
scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 4 )