13 lines
319 B
GDScript
13 lines
319 B
GDScript
extends Node2D
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onready var anims = $AnimationPlayer
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export var number = 0
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func collect() -> void:
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if Game.shards_collected[number] == true:
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anims.play("collect")
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Audio.play_sound(Audio.a_shard_results,Audio.ac_collectible)
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else:
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anims.play("fail")
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Audio.play_sound(Audio.a_fail_shard,Audio.ac_collectible)
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