hero-mark-2/menus/results_icon.gd
2023-10-08 19:28:54 -04:00

13 lines
319 B
GDScript

extends Node2D
onready var anims = $AnimationPlayer
export var number = 0
func collect() -> void:
if Game.shards_collected[number] == true:
anims.play("collect")
Audio.play_sound(Audio.a_shard_results,Audio.ac_collectible)
else:
anims.play("fail")
Audio.play_sound(Audio.a_fail_shard,Audio.ac_collectible)