hero-mark-2/menus/palette_select.gd
pennyrigate 243620528c lucas!
2024-07-14 02:33:32 -04:00

54 lines
1.6 KiB
GDScript

extends Control
export (Array, String) var titles: Array
export (Array, Texture) var palettes: Array
export var previous_screen: PackedScene
onready var menu_sounds = $MenuSounds
var current_palette: int = 0
onready var sg: AnimatedSprite = $SG
func _ready() -> void:
menu_sounds.can_play = true
assert(titles.size() == palettes.size(), "titles and palettes arrays are not same size")
if Save.current_file.is_super_player():
palettes.append(preload("res://graphics/player/palettes/super_player.tex"))
titles.append("Super Player")
for i in palettes.size():
var id = palettes[i].resource_path.get_file().get_basename()
if id == Save.current_file.palette:
current_palette = i
break
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
SceneManager.current_scene = previous_screen.instance()
menu_sounds.play_select_sound()
return
elif event.is_action_pressed("ui_left"):
current_palette -= 1
menu_sounds.play_select_sound()
elif event.is_action_pressed("ui_right"):
current_palette += 1
menu_sounds.play_select_sound()
current_palette = posmod(current_palette, palettes.size())
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]
Game.current_palette = palettes[current_palette].resource_path.get_file().get_basename()
if Game.current_palette == "super_player":
$"%Sparkles".visible = true
else:
$"%Sparkles".visible = false
Save.current_file.palette = Game.current_palette
Save.current_file.save_to_file()