hero-mark-2/menus/options_menu.gd

14 lines
334 B
GDScript

extends Control
func _ready() -> void:
Fade.fade_in(Options.transition_speed_secs)
yield(Fade, "fade_finished")
$OptionsScreen.focus()
func _on_OptionsScreen_exit() -> void:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/main_menu.tscn").instance()