hero-mark-2/maps/station.gd

12 lines
349 B
GDScript

extends "res://maps/map.gd"
var acab_shard_has_been_collected: bool = false
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("cop").size() == 0:
if !acab_shard_has_been_collected:
Audio.play_shard_sound()
Game.score += 500
Game.shards_collected[0] = true
acab_shard_has_been_collected = true