hero-mark-2/maps/graffiti.gd
2023-10-24 23:25:22 -04:00

7 lines
176 B
GDScript

extends Node2D
func _ready():
var save = Save.current_file
var id = LevelData.levels[Game.current_level].save_id
if !save.levels[id].shards_collected[1]:
visible = false