hero-mark-2/autoloads/level_data.gd

13 lines
292 B
GDScript

tool
extends Node
export var marathon_start: int = 0
export var marathon_end: int = 11
export var levels: Array = [] setget set_levels
func set_levels(value):
levels = value
for i in levels.size():
if !levels[i]:
levels[i] = LevelEntry.new()
levels[i].resource_name = "New Entry"