hero-mark-2/autoloads/fade.gd

19 lines
650 B
GDScript

extends CanvasLayer
signal fade_finished
func fade_in(time: float = NAN, reverse: bool = false, color: Color = Color.black) -> void:
var rect = $TextureRect
rect.material.set_shader_param("color", color)
rect.material.set_shader_param("reverse", reverse)
$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
func fade_out(time: float = NAN, reverse: bool = false, color: Color = Color.black) -> void:
var rect = $TextureRect
rect.material.set_shader_param("color", color)
rect.material.set_shader_param("reverse", reverse)
$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
func _fade_finished(anim_name) -> void:
emit_signal("fade_finished")