19 lines
650 B
GDScript
19 lines
650 B
GDScript
extends CanvasLayer
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signal fade_finished
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func fade_in(time: float = NAN, reverse: bool = false, color: Color = Color.black) -> void:
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
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func fade_out(time: float = NAN, reverse: bool = false, color: Color = Color.black) -> void:
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
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func _fade_finished(anim_name) -> void:
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emit_signal("fade_finished")
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