hero-mark-2/objects/enemy/antlion.gd

11 lines
318 B
GDScript

extends "res://objects/enemy/enemy.gd"
onready var raycast = $Rotation/RayCast2D
onready var anims = $AnimationPlayer
func _on_Sight_area_entered(area):
if area.is_in_group("player_hitbox"):
anims.play("lunge")
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "lunge": anims.play("spin")