[gd_scene load_steps=21 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2] [ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=5] [ext_resource path="res://ui/theme.tres" type="Theme" id=6] [ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=7] [ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=8] [ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=9] [ext_resource path="res://graphics/hud/game_staff.png" type="Texture" id=10] [ext_resource path="res://graphics/hud/roll_call.png" type="Texture" id=11] [ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=12] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 ) shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 ) shader_param/checker_size = Vector2( 32, 32 ) shader_param/pan_speed = Vector2( 20, 21 ) shader_param/cycle_speed = Vector2( 6, 3 ) shader_param/cycle_alternation = Vector2( 6, 3 ) shader_param/uv_transform = Transform2D( 1, -1, 1, 1, 0, 0 ) [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Background:material:shader_param/color_1") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Background:material:shader_param/color_2") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0.4, 0.52549, 1, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Background:material:shader_param/uv_transform") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Transform2D( 1, -1, 1, 1, 0, 0 ) ] } [sub_resource type="Animation" id=4] resource_name = "rainbow_cycle" length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Background:material:shader_param/color_1") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Background:material:shader_param/color_2") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ) ] } [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 5 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true shader_param/palette = ExtResource( 7 ) [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [node name="Credits" type="Node"] [node name="Background" type="ColorRect" parent="."] material = SubResource( 1 ) margin_right = 256.0 margin_bottom = 192.0 __meta__ = { "_edit_lock_": true } [node name="AnimationPlayer" type="AnimationPlayer" parent="Background"] root_node = NodePath("../..") autoplay = "rainbow_cycle" anims/RESET = SubResource( 3 ) anims/rainbow_cycle = SubResource( 4 ) [node name="ColorRect2" type="ColorRect" parent="."] margin_left = 2304.0 margin_right = 2560.0 margin_bottom = 192.0 color = Color( 0.0666667, 0.164706, 0.454902, 0.329412 ) __meta__ = { "_edit_lock_": true } [node name="Control" type="Control" parent="."] margin_right = 40.0 margin_bottom = 40.0 [node name="Title" type="Sprite" parent="Control"] material = SubResource( 2 ) position = Vector2( 128, 96 ) texture = ExtResource( 3 ) [node name="GameStaff" type="Sprite" parent="Control"] material = SubResource( 5 ) position = Vector2( 384, 88 ) texture = ExtResource( 10 ) [node name="Penny" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 512.0 margin_right = 768.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Penny \"SG\" Rigate- Director Game design Level design Code graphics sound effects Story" align = 1 valign = 1 [node name="Haze" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 768.0 margin_right = 1024.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Haze \"Rolling fiend\" Weathers- Lead Programmer graphics sound effects Voice Story" align = 1 valign = 1 [node name="Ivy" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1024.0 margin_right = 1280.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Ivy \"Shedge\" Snyder- Lead Composer Sound effects mixing" align = 1 valign = 1 [node name="Dog" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1280.0 margin_right = 1536.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Dog \"the scrump\" jelly- designer of \"the scrump\"" align = 1 valign = 1 [node name="Playtesters" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1536.0 margin_right = 1792.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Our playtesters- Penny rigate Haze Weathers Ivy scarlet DogJelly Wolfboy" align = 1 valign = 1 [node name="WonderingNow" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1792.0 margin_right = 2048.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-You're wondering now- Original composition by: Andy & Joey Cover version by: haze weathers" align = 1 valign = 1 [node name="RollCall" type="Sprite" parent="Control"] material = SubResource( 6 ) position = Vector2( 2176, 88 ) texture = ExtResource( 11 ) [node name="SgJump" type="Sprite" parent="Control"] material = SubResource( 7 ) position = Vector2( 2360, 48 ) texture = ExtResource( 8 ) [node name="Label" type="Label" parent="Control/SgJump"] material = ExtResource( 4 ) margin_left = -7.0 margin_top = 11.0 margin_right = 33.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "SG" [node name="MsxWalk" type="Sprite" parent="Control"] material = SubResource( 8 ) position = Vector2( 2400, 48 ) texture = ExtResource( 9 ) region_enabled = true region_rect = Rect2( 40, 0, 20, 20 ) [node name="Label" type="Label" parent="Control/MsxWalk"] material = ExtResource( 4 ) margin_left = -16.0 margin_top = 11.0 margin_right = 16.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "Ms.x" align = 1 [node name="IntelliIdle" type="Sprite" parent="Control"] position = Vector2( 2472, 48 ) texture = ExtResource( 12 ) [node name="Label" type="Label" parent="Control/IntelliIdle"] material = ExtResource( 4 ) margin_left = -32.0 margin_top = 11.0 margin_right = 38.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "DR.Intelli" align = 1