[gd_scene load_steps=5 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://menus/results_icon.gd" type="Script" id=3] [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=3] resource_name = "collect" step = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("FilledSprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ] } [node name="ResultsIcon" type="Sprite"] self_modulate = Color( 0, 0, 0, 1 ) material = SubResource( 4 ) script = ExtResource( 3 ) [node name="FilledSprite" type="Sprite" parent="."] use_parent_material = true scale = Vector2( 1e-05, 1e-05 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/collect = SubResource( 3 )