[gd_scene load_steps=8 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2] [ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 ) shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 ) shader_param/checker_size = Vector2( 32, 32 ) shader_param/pan_speed = Vector2( 20, 21 ) shader_param/cycle_speed = Vector2( 6, 3 ) shader_param/cycle_alternation = Vector2( 6, 3 ) shader_param/uv_transform = Transform2D( 1, -1, 1, 1, 0, 0 ) [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("ColorRect:material:shader_param/color_1") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("ColorRect:material:shader_param/color_2") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0.4, 0.52549, 1, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("ColorRect:material:shader_param/uv_transform") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Transform2D( 1, -1, 1, 1, 0, 0 ) ] } [sub_resource type="Animation" id=4] resource_name = "rainbow_cycle" length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("ColorRect:material:shader_param/color_1") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("ColorRect:material:shader_param/color_2") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ) ] } [node name="Credits" type="Node2D"] [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 1 ) margin_right = 256.0 margin_bottom = 192.0 [node name="Sprite" type="Sprite" parent="."] material = SubResource( 2 ) position = Vector2( 128, 96 ) texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "rainbow_cycle" anims/RESET = SubResource( 3 ) anims/rainbow_cycle = SubResource( 4 )