[gd_scene load_steps=17 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/collectibles/key.png" type="Texture" id=2] [ext_resource path="res://graphics/collectibles/30385.png" type="Texture" id=3] [ext_resource path="res://objects/collectibles/key.gd" type="Script" id=4] [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 10, 10 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 3 ) region = Rect2( 10, 0, 10, 10 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 3 ) region = Rect2( 20, 0, 10, 10 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 8, 9 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 2 ) region = Rect2( 8, 0, 8, 9 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 8, 9 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 2 ) region = Rect2( 24, 0, 8, 9 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 8, 9 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 2 ) region = Rect2( 40, 0, 8, 9 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ], "loop": true, "name": "30385", "speed": 5.0 }, { "frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 11 ), SubResource( 13 ), SubResource( 9 ) ], "loop": true, "name": "key", "speed": 7.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 4 ) [node name="Key" type="Node2D" groups=["gold"]] pause_mode = 2 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 7 ) position = Vector2( 0, -1 ) frames = SubResource( 5 ) animation = "key" frame = 2 playing = true centered = false [node name="Area2D" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 128 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 4, 4 ) shape = SubResource( 6 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]