[gd_scene load_steps=6 format=2] [ext_resource path="res://graphics/tiles/flower_blue_ex.tres" type="Texture" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2] [ext_resource path="res://objects/enemy/slime.gd" type="Script" id=4] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 2, 2 ) [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [node name="FlowerFiend" type="Node2D" groups=["enemy"]] script = ExtResource( 4 ) blood = false [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] position = Vector2( -4, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 8, 6 ) shape = SubResource( 5 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 6 ) position = Vector2( 4, 4 ) texture = ExtResource( 1 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]