extends Node var file func load_file(file_number): var new_file = ConfigFile.new() new_file.load("user://file%d.pr" % file_number) file = new_file func get_level_data(save_id): var shards = [] shards.resize(8) for i in 8: shards[i] = file.get_value(save_id, "shard_%d" % i, false) return { # any% score and time score_any = file.get_value(save_id, "score_any", 0), time_any = file.get_value(save_id, "time_any", INF), # 100% score and time score_100 = file.get_value(save_id, "score_100", 0), time_100 = file.get_value(save_id, "time_100", INF), shards = shards } func load_options(): Game.use_lives = file.get_value("options","uselives",Game.use_lives) func set_shard_collected(save_id, index, collected = true): file.set_value(save_id, "shard_%d" % index, collected) func set_score(save_id, score, is_100 = false): file.set_value(save_id, "score_100" if is_100 else "score_any", int(score)) func set_options(): file.set_value("options","uselives",Game.use_lives) save_file(Game.current_file) func set_time(save_id, time, is_100 = false): file.set_value(save_id, "time_100" if is_100 else "time_any", float(time)) func save_file(file_number): file.save("user://file%d.pr" % file_number)