[gd_scene load_steps=5 format=2] [ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1] [sub_resource type="Curve" id=43] _data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=42] width = 128 curve = SubResource( 43 ) [sub_resource type="ParticlesMaterial" id=44] emission_shape = 2 emission_box_extents = Vector3( 4, 4, 0 ) flag_disable_z = true direction = Vector3( 0, -1, 0 ) spread = 180.0 gravity = Vector3( 0, 50, 0 ) initial_velocity = 60.0 initial_velocity_random = 0.9 orbit_velocity = 0.0 orbit_velocity_random = 0.0 damping = 2.0 angle = 720.0 angle_random = 1.0 scale = 0.5 scale_random = 1.0 scale_curve = SubResource( 42 ) [node name="DeathSplatter" type="Particles2D"] emitting = false lifetime = 0.2 one_shot = true explosiveness = 0.9 local_coords = false process_material = SubResource( 44 ) texture = ExtResource( 1 )