[gd_scene load_steps=8 format=2] [ext_resource path="res://objects/enemy/steam.gd" type="Script" id=1] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=2] [sub_resource type="Curve" id=2] _data = [ Vector2( 0, 0.291411 ), 0.0, 5.40019, 0, 0, Vector2( 0.263812, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -0.0915322, 0.0, 0, 0 ] [sub_resource type="RectangleShape2D" id=1] resource_local_to_scene = true extents = Vector2( 2, 12 ) [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Hitbox/CollisionShape2D:shape:extents") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 2, 12 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Hitbox/CollisionShape2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 4, -12 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ false ] } [sub_resource type="Animation" id=4] resource_name = "turn_off" tracks/0/type = "value" tracks/0/path = NodePath("SteamParticles:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/1/type = "value" tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 2, 12 ), Vector2( 2, 0 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 4, -12 ), Vector2( 4, -24 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } [sub_resource type="Animation" id=5] resource_name = "turn_on" tracks/0/type = "value" tracks/0/path = NodePath("SteamParticles:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 2, 0 ), Vector2( 2, 12 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 4, 0 ), Vector2( 4, -12 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="Steam" type="Node2D"] script = ExtResource( 1 ) blood = false off_time = 2.0 on_time = 2.0 [node name="SteamParticles" type="CPUParticles2D" parent="."] position = Vector2( 4, 0 ) amount = 16 texture = ExtResource( 2 ) direction = Vector2( 0, -1 ) spread = 10.0 gravity = Vector2( 0, 0 ) initial_velocity = 51.55 damping = 50.0 angle = 720.0 angle_random = 1.0 scale_amount = 0.75 scale_amount_curve = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 4, -12 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 3 ) anims/turn_off = SubResource( 4 ) anims/turn_on = SubResource( 5 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]