extends "res://objects/enemy/enemy.gd" #Exports export var shoot_time = 1.0 export var arrow_speed = 80.0 #Onready onready var timer = $Timer onready var anims = $AnimationPlayer onready var shootpos = $ShootPos onready var raycast = $RayCast2D const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn") func _physics_process(delta): if raycast.is_colliding(): if sign(shootpos.position.x) == -1: anims.play("turn right") else: anims.play("turn left") func spawn_bullet(): var arrow = ArrowProjectile.instance() if scale.x > 0: arrow.global_position = global_position + shootpos.position else: arrow.global_position = global_position + shootpos.position arrow.direction = sign(shootpos.position.x) arrow.target_group = "player" arrow.speed = arrow_speed Game.get_map().add_child(arrow) timer.start(shoot_time) func _on_Timer_timeout(): if !anims.is_playing(): spawn_bullet()