extends Node2D export var target_time_any = 0 export var target_time_100 = 0 export (AudioStream) var music #Bonuses var time_bonus = true var life_bonus = true var collectible_bonus = false func _ready(): get_tree().paused = true Game.can_pause = false Game.fade.fade_in(0.4) Game.fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT) Game.fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT) Audio.play_music(music) func _physics_process(delta): if Debug.entry == false && Game.can_pause: #Pause if Input.is_action_just_pressed("pause") && !get_tree().paused: get_parent().add_child(Game.pause_screen.instance()) # restart level if Input.is_action_just_pressed("restart"): Game.call_deferred("restart_level") if Game.golds == 50 && Game.shards == 5: #Time bonus collectible_bonus = true #Time bonus if Game.time <= target_time_100: time_bonus = true else: time_bonus = false else: if Game.time <= target_time_any: time_bonus = true else: time_bonus = false