[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/speed = Vector2( 4, 8 ) shader_param/ammount = Vector2( 1, 1 ) shader_param/offset = Vector2( 0, 0 )