extends Area2D export var match_h = false export var match_v = true func _on_RespawnPoint_area_entered(area): if area.is_in_group("player_hitbox"): if Game.get_sector(global_position) != Game.get_sector(Game.respawn_point): var player = area.get_parent() Game.respawn_point = Vector2( player.global_position.x if match_h else global_position.x, player.global_position.y if match_v else global_position.y )