[gd_scene load_steps=7 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=3] resource_name = "Collect" step = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("CollectedParticle:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "value" tracks/2/path = NodePath(".:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=4] resource_name = "Miss" tracks/0/type = "value" tracks/0/path = NodePath(".:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Gradient" id=2] interpolation_mode = 2 offsets = PoolRealArray( 0, 0.734694, 1 ) colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) [node name="Shard" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 1, 1 ) scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Miss" anims/Collect = SubResource( 3 ) anims/Miss = SubResource( 4 ) [node name="CollectedParticle" type="CPUParticles2D" parent="."] pause_mode = 2 emitting = false amount = 64 one_shot = true explosiveness = 1.0 local_coords = false emission_shape = 2 emission_rect_extents = Vector2( 4, 4 ) direction = Vector2( 0, -1 ) spread = 180.0 gravity = Vector2( 0, 150 ) initial_velocity = 250.0 initial_velocity_random = 0.9 damping = 2.0 angle = 720.0 angle_random = 1.0 scale_amount_random = 1.0 color_ramp = SubResource( 2 )