extends Node2D export var value = 1 func _ready(): #Sync all coinframes $AnimatedSprite.play() func _on_Area2D_area_entered(area): #Collect if area.is_in_group("player"): Game.play_sound(Game.a_star,Game.ac_collectible) Game.stars += value #5 Star reward if Game.stars == 5: Game.shards += 1 queue_free()