[gd_scene load_steps=12 format=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=2] [ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=3] [ext_resource path="res://objects/collectibles/star.tscn" type="PackedScene" id=4] [ext_resource path="res://objects/collectibles/gold.tscn" type="PackedScene" id=5] [ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=7] [ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=8] [ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=9] [ext_resource path="res://tilesets/t_water.tres" type="TileSet" id=10] [ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=12] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 96 ) [node name="Map" type="Node2D"] [node name="Camera2D" parent="." instance=ExtResource( 8 )] smoothing_enabled = false [node name="Background" type="Sprite" parent="Camera2D"] z_index = -2 texture = ExtResource( 3 ) centered = false __meta__ = { "_edit_lock_": true } [node name="Ground" type="TileMap" parent="."] tile_set = ExtResource( 7 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 393219, 0, 65536, 393220, 0, 65537, 393221, 0, 65537, 393222, 0, 65537, 393223, 0, 65537, 393224, 0, 65537, 393225, 0, 65537, 393226, 0, 65537, 393227, 0, 65538, 393230, 0, 65536, 393231, 0, 65537, 393232, 0, 65537, 393233, 0, 65538, 393236, 0, 65536, 393237, 0, 65537, 393238, 0, 65537, 393239, 0, 65537, 393240, 0, 65537, 393241, 0, 65538, 720904, 0, 65536, 720905, 0, 65537, 720906, 0, 65537, 720907, 0, 65537, 720908, 0, 65537, 720909, 0, 65537, 720910, 0, 65537, 720911, 0, 65538, 786433, 0, 65536, 786434, 0, 65537, 786435, 0, 65537, 786436, 0, 65537, 786437, 0, 65538, 917521, 0, 65536, 917522, 0, 65537, 917523, 0, 65537, 917524, 0, 65537, 917525, 0, 65537, 917526, 0, 65537, 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0, 1, 1507373, 0, 1, 1507374, 0, 1, 1507375, 0, 1 ) [node name="Water" type="TileMap" parent="."] tile_set = ExtResource( 10 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 1507376, 0, 0, 1507377, 0, 0, 1507378, 0, 0, 1507379, 0, 0, 1507380, 0, 0, 1507381, 0, 0, 1507382, 0, 0, 1507383, 0, 0, 1507384, 0, 0, 1507385, 0, 0, 1507386, 0, 0, 1507387, 0, 0, 1507388, 0, 0, 1507389, 0, 0, 1507390, 0, 0, 1507391, 0, 0 ) [node name="Player" parent="." instance=ExtResource( 1 )] position = Vector2( 168, 96 ) [node name="Ladder" type="TileMap" parent="."] tile_set = ExtResource( 7 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 327707, 1, 0, 393243, 1, 0, 458779, 1, 0, 524315, 1, 0, 589851, 1, 0, 655387, 1, 0, 720923, 1, 0, 786459, 1, 0, 851995, 1, 0, 917511, 1, 0, 983047, 1, 0, 1048583, 1, 0 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( -8, 96 ) shape = SubResource( 1 ) [node name="Platforms" type="Node2D" parent="."] [node name="Ladder" parent="Platforms" instance=ExtResource( 2 )] position = Vector2( 56, 112 ) scale = Vector2( 1, 3 ) [node name="Ladder2" parent="Platforms" instance=ExtResource( 2 )] position = Vector2( 216, 40 ) scale = Vector2( 1, 9 ) [node name="Collectibles" type="Node2D" parent="."] [node name="Shard" parent="Collectibles" instance=ExtResource( 12 )] position = Vector2( 32, 40 ) [node name="Gold" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 48, 40 ) [node name="Gold2" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 64, 40 ) [node name="Gold3" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 80, 40 ) [node name="Gold4" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 168, 40 ) [node name="Gold5" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 192, 40 ) [node name="Gold6" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 136, 152 ) [node name="Gold7" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 152, 152 ) [node name="Gold8" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 104, 128 ) [node name="Gold9" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 88, 128 ) [node name="Gold10" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 72, 128 ) [node name="Gold11" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 144, 104 ) [node name="Gold12" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 160, 104 ) [node name="Gold13" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 176, 104 ) [node name="Gold14" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 192, 104 ) [node name="Gold15" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 112, 80 ) [node name="Gold17" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 72, 80 ) [node name="Gold19" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 16, 88 ) [node name="Gold20" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 24, 88 ) [node name="Star" parent="Collectibles" instance=ExtResource( 4 )] position = Vector2( 16, 136 ) [node name="Gold21" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 32, 88 ) [node name="Enemies" type="Node2D" parent="."] [node name="ColorRect" type="ColorRect" parent="."] margin_left = 256.0 margin_right = 512.0 margin_bottom = 192.0 color = Color( 0.87451, 0, 1, 0.364706 ) script = ExtResource( 9 ) __meta__ = { "_edit_lock_": true }