extends Node var resolution = Vector2(256,192) var current_sector = Vector2(0,0) #Collectibles var golds = 0 var stars = 0 var shards = 0 #Audio Channels onready var ac_jump = $JumpSound onready var ac_collectible = $CollecitbleSound #Sounds onready var a_gold = preload("res://audio/sounds/snd_coin.ogg") onready var a_jump = preload("res://audio/sounds/jump.ogg") onready var a_star = preload("res://audio/sounds/a_jinjo.ogg") func instance_node(node:PackedScene,x:float,y:float,parent): var Instance = node.instance() Instance.global_position = Vector2(x,y) parent.add_child(Instance) func play_sound(snd,player): player.set_stream(snd) player._set_playing(true) func _process(delta): #Restart scene if Input.is_action_just_pressed("debug_restart"): get_tree().reload_current_scene()