tool class_name AtomicState, "atomic_state.svg" extends State func _handle_transition(transition: Transition, source: State) -> void: # resolve target state var target = transition.resolve_target() if not target is State: push_error("the target state: %s of transition from state: %s is not a state" % [str(transition.to), source.name]) return # atomic states can't transition, gotta ask mommy get_parent()._handle_transition(transition, source) func _get_configuration_warning() -> String: var warning := ._get_configuration_warning() if not warning.empty(): return warning for child in get_children(): if not child is Transition: return "atomic states cannot have children other than transitions" return ""