[gd_scene load_steps=7 format=2] [ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2] [ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7, 7.5 ) [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Hitbox:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 8, 8 ) ] } tracks/1/type = "bezier" tracks/1/path = NodePath("Hitbox:position:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Hitbox:position:y") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 8, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0 ) } [sub_resource type="Animation" id=3] resource_name = "sway" length = 8.0 loop = true tracks/0/type = "bezier" tracks/0/path = NodePath("Hitbox:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 4, -1.7, -0.0788159, 1.7, 0.0788159, 12, -1.9, -0.00271606, 1.9, 0.00271606, 4, -1.6, -0.0139103, 1.6, 0.0139103 ), "times": PoolRealArray( 0, 4, 8 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Hitbox:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 2, 4, 6, 8 ) } [node name="Mine" type="Node2D"] script = ExtResource( 1 ) blood = false [node name="GroundCast" type="RayCast2D" parent="."] visible = false position = Vector2( 8, 8 ) cast_to = Vector2( 0, 192 ) [node name="Chain" type="Line2D" parent="."] position = Vector2( 0, 8 ) points = PoolVector2Array( 8, 0, 8, 16 ) width = 4.0 default_color = Color( 1, 1, 1, 1 ) texture = ExtResource( 3 ) texture_mode = 1 [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] position = Vector2( 8, 8 ) [node name="Sprite" type="Sprite" parent="Hitbox"] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 0, 0.5 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "sway" anims/RESET = SubResource( 2 ) anims/sway = SubResource( 3 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]