extends "res://maps/map.gd" var acab_shard_has_been_collected = false func _physics_process(delta): ._physics_process(delta) if get_tree().get_nodes_in_group("cop").size() == 0: if !acab_shard_has_been_collected: Audio.play_shard_sound() Game.score += 500 Game.shards += 1 Game.shards_collected[0] = true acab_shard_has_been_collected = true